An additional note to my soundbank:
I initially thought that a document describing the modulation controls would be appropriate, but after giving it a more clear thought, it really serves no purpose because the controls like Foot Pedal and Mod Wheel are used in so many varied ways in the same program, and in many cases for more than just one parameter... It is really hard to describe what each do, and what they modulate in a program... and also in stacked programs, they may modulate one thing on one layer, and another in the other layer.
The best way to find out is simply by experimenting with the controllers, and listen to what they do... there are some common guidelines though that I will explain in detail here:
Pitch Wheel:
On almost all programs, pitch wheel will control pitch, and nothing else... there are a few programs that use it to pan the sound left and right instead, but they are very few.
Aftertouch:
In ALL cases where aftertouch is allocated to anything, it's vibrato. I find no other real use for aftertouch, and that is why.
Velocity:
May be used in many different ways, too many to explain separately. adjusting volume, filter EG amounts, envelope attack rates etc... you can hear clearly what velocity does to a sound simply by playing.
Mod Wheel:
Many varied uses, but in most cases this control is used for static changes to a sound... you set it once, and leave it at that... This is because realtime modulation is left for the Foot Pedal as Mod Wheel requires a free hand which is not convenient while playing with both hands.
Foot Pedal:
Probably the most important control of them all. It allow you to change a sound while you play with both hands at the same time for a lot more expressive possibilities. It will control just about everything imaginable... try it out to find out. Getting a Foot Pedal is heavily recommended for use with this soundbank... you can though, use an external controller knob/slider or a DAW automation to do the same thing... all they have to do is send CC#04 (foot pedal) to the REV2 (and make sure your foot pedal is also set up for CC#04 in the global menu).
That is about it... there is a few things worth noticing about some of the programs though:
A few programs will have the Foot Pedal assigned to VCA Level... this will increase the volume on ALL voices at the same time, resulting in a 16 voice drone... thus the 8/16 last notes you have played will start sounding all together at once... this means that these programs can be made to sound radically different, depending on what you played BEFORE you increase the VCA with the Foot Pedal... two programs that uses this to a great effect is "Desert Storm" and "Wet Caves".
With Wet Caves, try to hold a few high keys down... they will sound... try pressing more high keys until you have run thru at least 16 keypresses, and then move the Foot Pedal up... the water sound will now sound high pitched with clear droplets... now with the Foot Pedal still pressed, press some keys in the lower range, and notice how those get mixed in... this way you can design your own density of the water dripping... the same is tru for the program "Desert Storm"... press 16 times on keys in the upper range, and you get i typical wind howl... add a few lower to get some deep whistling tones in... again you can tailor your own special wind sound this way. "Desert Storm" is also completely silent, until you move the Foot Pedal... Wet Caves let's you play the water sound by pressing the keys as well.
A few other presets also raise the VCA amount via Foot Pedal... this is to give you the option to start a drone with the sound whenever you want... "Dreamscape" is such a program.
Other than this, there is not much more to it... just remember that the Foot Pedal is what makes the sounds come alive... make them evolve as you play along on the keys... this is critical to getting the same moving textures as are in all of my previous demos of the sounds.
On some presets, the Mod Wheel is not allocated to anything... feel free to add something yourself if you like. It may seem odd that i did not program anything there, but there are several reasons for that... the most common is that I found no parameter to modulate with it that gave me anything useable, or in other cases it is because there simply are not modulation slots enough left to do it... also on some programs, Mod Wheel and Foot Pedal does the exact same thing... one thing to notice about that though is, that this lets you increase the modulation by using both controls, which in some cases can lead to insane sounding modulation... but that is how the Mod Matrix works if two controllers are routed to the same... they are simply added up.
If you have any special questions about the modulation controllers, just write them in this thread
Hope this info clears some things up.