Hello everyone,
I think I could be experiencing an issue similar to the one described here. I bought my Tempest at the end of last year and so my OS is as follows:
Main OS: 1.4.0
Voice OS: 1.4 1.4 1.4 1.4 1.4 1.4
Panel OS: 1.3
Sam OS: 1.1
Anyway, I've noticed that this issue has come up a few times. At first I thought I was simply exceeding the limitations of the six voices but it has happened on some pretty sparse projects so I came to check here and this seems to be the best match for what I've experienced.
I started a project from init. I made a kick using one of the methods that AdamXAudio describes in his YouTube videos - sounds nice! It sequences without any problems.
I added a clap and sequenced them on the off beats - so far, so predictable!
I then tweaked one of the factory included lead sounds and switched into 16 tunings mode and played it into the sequence.
The kick and clap continue to play in the sequence, as per their presence in event mode.
The lead does not play in the sequence, despite having notes present in the sequence (visible in event mode or via the corresponding blinking of its pad). Playing the pad over the top of my very basic sequence does not cause any voices to be stolen from the kick or clap (and don't see why it should since I am using 3 voices by my own count).
I have tried assigning a specific voice to the lead but this does not remedy the issue, irrespective of which voice I assign to it. I have also checked the chokes and the mutes but this does not seem to be the issue. I have also tried resetting the unit but the issue remains. I have not updated the OS.
Similar things have happened in other projects (some of which would have been built around factory projects) but I was not confident that it wasn't my ineptitude (I'm yet to rule that one out) or just exceeding six voices.
Is this the same issue that users are describing here? I don't have things drop out for a bar but it seems kind of similar.
Should I contact support about this matter? It is quite frustrating in that inhibits my ability to really get into the Tempest because I'm never sure if the next sound will inexplicably fail to be heard in my sequence. However, if it is a known issue and a solution is being developed then I don't mind waiting for it to be resolved.
Thanks for reading and thanks in advance for any helpful advice that anyone can offer.