Hi guys,
I am creating a sound with a bouncing effect that uses the modulation of the VCA by the LFO using a rev saw shape.
After triggering the sound I can hear a continuous background sound associated with that voice and, I suppose, due to the VCA triggering by the LFO that persist also if the sound has a very short decay.
This background sound stops only if I activate simultaneously the 6 voices in order to steal the voice associated with that triggered sound.
There is any way to avoid this artifact? I know I can use a different approach for example using the delay to simulate the same bouncing effect, but then I will have some restrictions on the sound shaping possibilities.
Thanks, regards
Stefano