I love my Tempest, but the one key feature I feel is missing, and could have quite possibly been included, is note probabilities. Perhaps as a step option in the step sequencer, to go along with duration, etc. Any tricks for achieving randomized notes? The closest I can get is using the mod matrix to randomly affect vca and vca amount, or attack/decay. This isn't ideal though. For example, I'd love to have every quarter note hit 100% of the time, and every other note hit 25% of the time.
Ideas? Thanks