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Razmo's Gear Rant Thread...

Re: Razmo's Gear Rant Thread...
« Reply #840 on: July 31, 2018, 01:13:10 PM »

Excellent ! I thought about angelo badalamenti, david lynch universe when I've listen to it.
Not native english speaker.

Shaw

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Re: Razmo's Gear Rant Thread...
« Reply #841 on: July 31, 2018, 01:45:44 PM »
http://razmo.ziphoid.com/CelestialChoir.mp3
........100% REV2 by the way... no external FX
I like it a lot -- seems to sound like it should be a part of a sci-fi sound track.
These really are commercial quality programming. Keep up the good work!
"Classical musicians go to the conservatories, rockīn roll musicians go to the garages." --- Frank Zappa

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #842 on: August 01, 2018, 04:05:00 AM »
Thanx for the compliments :) ... here are a few tests i did with some bass sounds I'm working on... Basses specifically for ambient music is a bit difficult because you usually do not use basses in the normal way we think of a "bass sound"... many times it's just low rumblings or pads... even other synth sounds... but i do want some bass programs as well, as they may prove useful...

I'm often hearing people complain about the Curtis filter that DSI use is too thin sounding... to a degree I agree that it could present more lowend automatically... it does sound kind of bland to be honest, so my goal is of course to make people wonder how I got that sound out of the REV2's "puny filters"... to be honest, it's not easy... getting a really fat and juicy resonating bass sound needs some serious tweaking in my opinion... otherwise they always sound a bit "velvet'ish" and polished... further we have to understand that the Curtis chip does not give you any means of overdriving the oscillators when they enter the filter, or even the Amp stages... you can only add the usual DSI analog distortion AFTER the chip, like on the Prophet 12, so getting really gritty and gnarly basstones is hard with the REV2... i really wish DSI had given the REV2 the analog feedback option that they gave their Mopho and Tetra synths... for some strange reason DSI decided to omit this on the REV2... big mistake in my opinion... it would also have made the REV2 into a Tetra compatible synth.

The following demo have a few presets I'm pleased with... especially the first two, where I really think I got a lot of bottom end and bubly resonance out of the Curtis chip... it's not just a simple manipulation of the filter... the RingMod FX actually play a part in obtaining this almost "MOOG'ish gut" like sound... but I'm perfectly satisfied with these sounds when it comes to bass on REV2.

The live playing is nothing special... just a few notes to show the sounds...

http://razmo.ziphoid.com/BassTest.mp3

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #843 on: August 01, 2018, 07:52:50 AM »
Another bass program made... rather 90's techno bass I'd say... still an ok bass sound out of the REV2 i think :)

http://razmo.ziphoid.com/BassTest2.mp3

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #844 on: August 04, 2018, 03:33:14 PM »
Another attempt at creating a pad sound that has a certain choral tone to it... creating realistic vocal tones with a simple analog subtractive synth is not the easiest, and at best it sounds "voice like"... better at certain parts of the keyboard as well...

I'm not going to try and create anything realistic though... just trying to get a tonal character that sound vocal like to boost pad sounds into sounding a bit more organic... thus the sound in this demo also seems to shift in and out of sounding voice.like, and then suddenly sounding more synth/organ like at times... that's just the nature of it I guess... true choral sounds will have to wait for when I get a Prophet X :)

http://razmo.ziphoid.com/AngelicLament.mp3

All is 100% REV2...

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #845 on: August 09, 2018, 03:15:14 PM »
I've been doing a lot af touch up on the current programs for my REV2 bank for a while... they are getting more and more polished... I think they are actually better now, but I'm a long way from having a bank of programs... a few programs have been deleted since I did not find that they lived up to the quality i want, so right now I'm at 37 programs.

The latest addition is a program called "Avian Forest"... demo here: http://razmo.ziphoid.com/AvianForest.mp3

There have been used a Valhalla - VintageVerb plugin on top... not that it does not sound good without, it just give that little extra "fairy tale sound" :)

I feel i get better and better at sound design, especially pad sounds that I've not really specialized in... I've done a lot of sound design over the years, but never something as focused as I'm doing now... that was mostly kick drums and basses plus a few lead sounds.

What I've learned is that the most important to get really nice moving pad sounds is not really the FX or even the polyphony... the most important is to get the raw oscillator and panning right... the more motion you can get into the oscillators the better, and the more you can control this movement with physical controls, the more your sound will come alive as it will not be static... you can constantly evolve the sound with modwheel and pedal controls... velocity and aftertouch as well... One thing I also realised is, that in many cases you don't even need the second oscillator... in many cases it's actually better to just use one, and modulate the hell out of it... the tone gets much cleaner... i think this is because, in real life, many acoustic instrument also use only ONE sound source... even if a guitar has six strings, they play harmonies, not the same pitch... if you have too many soundsources in a single voice, then playing it polyphonically can easily start mudding the sound... the program comes to life anyway as soon as you start playing more notes together... at least with pad sounds as they usually take up a great deal of space in the frequency spectrum... also, if you only have a single pitch on a voice, then you can choose to play only on high notes, and then bass and midtone sill still be free for other sounds... these programs can really be many different types of sound... if they are played very low, they can sound dark and moody, in the highs they are fine and unobtrusive, in the middle they fill out a melody nicely but will leave the bass and trebble areas alone... and if you play them all over, they can take over the whole stage almost doing the whole show on its own.

well... just a bit of rambling... i like the REV2 as a pad machine... seriously! :)


Re: Razmo's Gear Rant Thread...
« Reply #846 on: August 09, 2018, 04:30:23 PM »
This pad is gorgeous.  Both the patch and the playing. Iím a huge fan of evolving pads.


Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #847 on: August 14, 2018, 03:07:17 AM »
http://razmo.ziphoid.com/Flute.mp3

Today I tried to make some sort of flutesound... I think it went quite well, but I still need to solve a few problems with some clicky sound that can be heard from time to time... still i feel the sound is quite convincing... I'm not trying to create or imitate a real flute, just giving the impression of a blown instrument of sorts. :)

The big problem is the wind-noise, and getting it to sound like real flute-wind-noise, and not just some noise thru an envelope... the trick lies in the resonance of the filter and the HiPass filter i combination.

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #848 on: August 15, 2018, 03:11:04 AM »
A little demo of a few of the sounds I've created during the last few days... wanted to try and hear some of them together... still need to make final adjustments to them... It's all REV2, except that all was run thru a new purchase of mine: Valhalla DSP - ‹berMod... In fact I've bought two plugins from Valahalla DSP, ‹berMod and VintageVerb... I really like these plugins as they are dead simple to use, and sound absolutely amazing... I'll certainly buy Valhalla Plate as well soon... I have actually decided to stick with Valhalla plugins for external FX, as they are top notch, and I can do what I want to do with them, plus they are priced rather well too.

http://razmo.ziphoid.com/AmbientTest.mp3

Re: Razmo's Gear Rant Thread...
« Reply #849 on: August 15, 2018, 05:43:14 AM »
A little demo of a few of the sounds I've created during the last few days... wanted to try and hear some of them together... still need to make final adjustments to them... It's all REV2, except that all was run thru a new purchase of mine: Valhalla DSP - ‹berMod... In fact I've bought two plugins from Valahalla DSP, ‹berMod and VintageVerb... I really like these plugins as they are dead simple to use, and sound absolutely amazing... I'll certainly buy Valhalla Plate as well soon... I have actually decided to stick with Valhalla plugins for external FX, as they are top notch, and I can do what I want to do with them, plus they are priced rather well too.

http://razmo.ziphoid.com/AmbientTest.mp3

Sean kept posting fantastic demos of the Moog Grandmother on another website.  Every day a new awesome demo.  Iím sure he sold quite a few Moog Grandmothers.  I had already preordered one so he didnít sell me.  However many of his demos featured VintageVerb.  Needless to say he DID sell me on that!!


Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #850 on: August 15, 2018, 08:06:33 AM »
A little demo of a few of the sounds I've created during the last few days... wanted to try and hear some of them together... still need to make final adjustments to them... It's all REV2, except that all was run thru a new purchase of mine: Valhalla DSP - ‹berMod... In fact I've bought two plugins from Valahalla DSP, ‹berMod and VintageVerb... I really like these plugins as they are dead simple to use, and sound absolutely amazing... I'll certainly buy Valhalla Plate as well soon... I have actually decided to stick with Valhalla plugins for external FX, as they are top notch, and I can do what I want to do with them, plus they are priced rather well too.

http://razmo.ziphoid.com/AmbientTest.mp3

Sean kept posting fantastic demos of the Moog Grandmother on another website.  Every day a new awesome demo.  Iím sure he sold quite a few Moog Grandmothers.  I had already preordered one so he didnít sell me.  However many of his demos featured VintageVerb.  Needless to say he DID sell me on that!!

The Valhalla verbs remind me a lot of the Lexicon character that I actually like... i believe the Valhalla dude also worked for them once, i believe I read that somewhere once, which might explain it... but his plugins are much easier to use than the Lexicon PCM plugins... he is dedicated to having all parameters on one screen which I like... it's very intuitive to use these plugins...

The ‹berMod to me, comes out as a sort of delay like plugin when you read about it, and that was actually also what i bought it for... but I quickly found out that it can do just as lush reverbs as the other plugins... some of them sounding really unique... it's capable of timbres you only realize when you try out the demo... I have no regrets of now owning both Shimmer, VintageVerb and ‹bermod... I only need the two last ones: Room and Plate... sure i can find a use for them too :) ... and they have two free plugins as well, the latest being a chorus/flanger like plugin, the earlier being a spectral delay...

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #851 on: August 22, 2018, 07:51:35 AM »
http://razmo.ziphoid.com/MechanusToy.mp3

A new program I made today... I wanted something that sounded like a weird piano/keys-like toy with some mechanic background noise like if each keys sound was driven by mechanical gears or similar.

I came up with the above... still working on it... played very low it has a strange ambient and mysterious sound about it... a really weird preset to be honest...

Re: Razmo's Gear Rant Thread...
« Reply #852 on: August 25, 2018, 02:39:16 PM »
Hey Razmo!
So I found your Gear Rant Thread! :)

I wanted to share a patch with you by PM, but that wasn't possible, so for a lack of options I thought I'd put it here. No intention of hijacking your thread or anything, I hope you don't mind. Otherwise just let me know and I'll remove this post. Just get the patch first!

It's just a soft lead, making use of most of the modulation matrix for some subtle changes. The modwheel detunes the patch by 2 octaves, and doing so combined with 1 octave+ transposition I think hits the sweet spot for this patch. I tried getting the same result by just detuning at first, but since there is some modulation with note as source, it didn't end up as good. This patch benefits from a varying play-style, for example staccato, or soft/hard velocity strikes, which brings out the expressiveness of it. There's more sub in the lower octaves, and more delay feedback in the higher.

Please feel free to use this however and in any way you like, if you like, and that goes for anyone else interested. I bet you'll tweak it for the better :)

Razmo

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Re: Razmo's Gear Rant Thread...
« Reply #853 on: October 01, 2018, 08:42:14 AM »
Been some time since I wrote anything here... I've just decided to start saving for a Prophet X now... it'll take quite some time before I've got the money, but it'll only give me a lot more time to befriend my REV2 until then, which is good I think.

If everything goes the way I expect, I should be getting an X about may or june next year... that'll leave me with loads of time to create more sounds for the REV2... maybe I'll be able to do two banks before that date.

Also, all that is earned by selling my first bank that I'm working on right now will go to this purchase as well... and when I get the X, I count on the user sample feature to be available and well tested, and I'll be working on creating a bank for the X as well..

I've already begun creating the samples I'll be using for this bank... it will be especially focused on stuff that the REV2 cannot do, or that will take too long time to create on the REV2... and that is; Drones, Ambiences & Effects... the idea is to create a bunch of samples that is basically sustained loops with a lot of motion in them so that they can be seen as "evolving oscillators"... then create a preset bank full of "templates" where the sound can be very easily changed into something else, simply by changing the sample used on instrument 1 & 2... this way you got an immense number of sound possibilities when it comes to drones, effects and ambiences from even just a few template programs... the trick is that most of the modulation is in the samples themselves, leaving the synthesis engine to do the filter and amp enveloping, and other strange modulation things.

I've created more than 800 such samples already... they are generated synthetically and are very rich in variety, harmonics and motion which makes them perfect for these types of sounds, not to speak of the added ability to mangle them further via granular synthesis...

I also thought thru very carefully if I was to get the X or Quantum, but there are some major things that made me decide on the X... first and foremost, the polyphony... but also because i feel more at home with DSI/SCI SysEx specs in contrast to Waldorf's...