Good points. The list nature does speak to the OSC 3 select. My only theory regarding the sequence value is that, while it does indeed break from the UI theory we've established here, it does provide a physical "low" and "high" mark which makes it very simple to "play" live, and since the value knob is often manually modulated over the sequence, it's very valuable to have certainty over the absolute position of the control when playing it. That's the only reason I can think of for deviating - it's nearly impossible to waggle an encoder while looking at other things or just by feel and have any real certainty over what you're doing - those go well when the value is displayed, but not felt. Pots, on the other hand, are perfect when the value range is felt. This is one case where it's easy to comprehend that the current value of that particular pot is usually wrong, yet benefits the UI greatly by having a fixed relationship to min and max. Of course, this exception has a mental burden in a UX cognitive sense, so I can understand why it was only applied here. One exception is easy for humans to integrate intuitively. Too many and the brain cannot become fluent with muscle memory.