I believe there are multiple variables here to consider to try to answer your question.
Consider that the "Vintage" amount is stored along with patch memory. Some patches have more vintage already applied than others.
Also, consider what vintage does; changes envelop responses, detunes oscillators, filters, etc. Some patches have more of the effect applied when you have a more pronounced envelope and filter responses. Ex. Patches with a filter completely closed, you won't be able to tell the little nuances with it as opposed to a snappy env, with an open filter...
Not sure if that made any sense, but if you want to see an extreme example, create a unison patch with all voices enabled with high filter res and filter envelop. It is madness.