As Razmo noted, doing audio rate frequency modulation (FM, RM, AM) seems to be one of the biggest advantages to FPGA oscillators over traditional digital DSP oscillators.
Some VSTs do over-sample the oscillators and filters, but the general consensus is that there is still aliasing in most, the frequency modulation results in artifacts, and there is still a sense of "digital approximation", rather than realistic analog tone. My prediction is that the "next generation" of FPGA synths (in 2-5 years) will model the entire signal chain: VCO, VCF, and VCA. It will all be done at high rates (no-aliasing or artifacts), and the circuits will be modeled down to individual component level (resistors, diodes, transistors, caps, etc), resulting in ultra-realistic emulation of any (and all) classic analog circuits... including getting into the nitty-gritty details of electrical circuit behavior (like non linear electrical quirks, power sag, component threshold variance, etc..)
These next-gen FPGA synths will fool even the "analog purists" in terms of synth tone, and you'll be able to buy a single super synth that can model a variety of different VCO and VCF topologies. You'll be able to switch between VCO and VCF circuits to create any classic synth character, as well as new hybrids. This is the path that Fractal Audio has taken in the guitar amp and effects modeling world, and it is truly a game changer. It's disrupting a giant part of the guitar amp/effects market, and being adopted by a who's who of professional guitarists.
In terms of current generation of VSTs, my two VA favorites are uHe Diva and SonicProjects OP-X. Part of the reason may be due to oversampling to prevent aliasing, but also, these are two synths that use a sort of voice-modeling like I've discussed - that can be achieved with the Rev2 and Deepmind. To me, this is low hanging fruit - in the short term, every new synth could provide control over... It's just a matter of designing a lookup table / mod table for voice-by-voice offsets to parameters. It's a key aspect of getting classic analog synth character, and modeling real world acoustic instruments and ensembles.