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"Realms of Fantasy" Soundbank for the Prophet REV2 has been released!

Razmo

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And please! ... if any of you who bought the bank has any kind of constructive critique, feel free to write it in here! ... I want to hear this, so I can think about if there is something I may do better next time :)

Personally, I want to change how the controllers are used, and that's because I've experienced, that some controllers (like my newly aquired V-Synth GT) has a spring-loaded Modwheel... many of the presets I did was with the Mod Wheel meant as a constant value... a set and forget control... but with a spring-loaded modwheel, this completely destroys the intention.

Thus I'm going to see pitchwheel, modwheel, velocity and aftertouch as performance controls instead... the foot pedal will still be used since most controller keyboards has a jack for this, but that's as far as I will go... this means that some presets will have the assignments changed a bit.
« Last Edit: May 15, 2019, 01:50:01 PM by Razmo »
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Razmo

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As I've started making the rev1.1 of the bank, I can tell a little about what I'll do to the sounds in the bank:

1. I'll eliminate all usage of Aftertouch. The reason is, that I really do not find Aftertouch all that important. In most cases, and on many controller keyboards, Aftertouch requires considerable force to initiate, making it very stressing for the fingers, and at the same time, the physical sensitivity control of aftertouch is not really good in my opinion... I've only found it suitable for one thing ever, and that's vibrato... but with the considerable amount of stress you have to put on your fingers, it's not really worth it... another reason is that I now have the module version of REV2, and even though my V-Synth GT sports an Aftertouch sensitive keybed, not everyone may have a controller keybed with aftertouch if they use the REV2 module. I want as many users to be able to use my sounds as intended.

2. I'll eliminate the usage of the Foot Pedal... as above, not everyone have a Foot Pedal, and that's the sole reason for removing this control. The Foot Pedal was good for changing the sound live while playing with both hands, but if you want to use both hands, and still control the modulation with your foot, there are options out there to let you route a Foot Pedal to the Mod Wheel to achieve the same functionality... for most presets though, what was modulated by the Foot Pedal will in bank 1.1 be controlled either by the Mod Wheel, or Velocity... I found that making velocity control the same actually gave many sounds a much more complex modulated sound, and that is because Velocity is per voice, where the Foot Pedal is always a global control modulation.

3. I'll take out some of the presets, and create some new ones. This is some of the "SYN:" presets, some of the "SEQ:" presets (no one want to use predefined sequences anyway) will be changed into playable instruments instead. A few of the Bell sounds may get a heavy makeover since some of them utilize the FX engine which makes them sound strange when played polyphonically. They will probably be made monophonic instead to overcome this. And lastly, I'll thin out in some of the VOC presets, as too many are very close to each other in sound.

4. Many sounds did not have velocity sensitivity, so I will introduce this on those sounds that do not have this. It allows for more expressive playing...

In fact, one of the things that got less attention when I released the bank is exactly how the physical controls work, so this is probably the main goal for version 1.1

That's about it... I'll write in this thread when the revised bank is finished.

Some of you may wonder why I am simply not creating the same modulation as the ModWheel on both Foot Pedal and Aftertouch... that would also be a good thing to do, if it was not for two things: 1. The modulations would add up, meaning that if you moved both ModWHeel, Aftertouch and FootPedal, you'd end up with tripple the amount of modulation as intended... and 2. There simply are not enough modulation slots for this on many of the presets, as it would require a lot of extra modulation slots to be available for this, and having this on some presets, and not others defy my autistic symmetry feelings  ;D

« Last Edit: May 16, 2019, 03:03:12 AM by Razmo »
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jok3r

Some of you may wonder why I am simply not creating the same modulation as the ModWheel on both Foot Pedal and Aftertouch... that would also be a good thing to do, if it was not for two things: 1. The modulations would add up, meaning that if you moved both ModWHeel, Aftertouch and FootPedal, you'd end up with tripple the amount of modulation as intended... and 2. There simply are not enough modulation slots for this on many of the presets, as it would require a lot of extra modulation slots to be available for this, and having this on some presets, and not others defy my autistic symmetry feelings  ;D

Wouldn't it be good, if Modwheel amount was a mod destination? I guess one could achieve that with some dirty midi hacks... but with a destination for that it would work out of the box.
Prophet Rev2, Novation Peak, Korg Kronos 2 88, Kurzweil PC 361, Yamaha S90ES,  Akai MPK 261

Razmo

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Some of you may wonder why I am simply not creating the same modulation as the ModWheel on both Foot Pedal and Aftertouch... that would also be a good thing to do, if it was not for two things: 1. The modulations would add up, meaning that if you moved both ModWHeel, Aftertouch and FootPedal, you'd end up with tripple the amount of modulation as intended... and 2. There simply are not enough modulation slots for this on many of the presets, as it would require a lot of extra modulation slots to be available for this, and having this on some presets, and not others defy my autistic symmetry feelings  ;D

Wouldn't it be good, if Modwheel amount was a mod destination? I guess one could achieve that with some dirty midi hacks... but with a destination for that it would work out of the box.

I'm not sure if that would do the trick... but some simple additions to the Global menu, where you could decide where to route the physical controllers would be nice... this way you could say that the Foot Pedal input should be seen as another physical controller, say; the ModWheel... then both ModWheel and FootPedal would go to the same mod matrix source... an additional parameter to decide if the physical control should either ADD the value to the mod matrix source, or use an ABSOLUTE method (latest moved control decides the value)... but I doubt this will be implemented... nothing seems to get feature updates in here anymore, only the last synth released seems to get a feature update here and there...

To be honest... if anyone would rather want to move the control to something else, then I may create different banks tailored each to a certain controller... so that one bank has it on ModWheel, another on FootPedal etc... then the user could decide for themselves which they prefer... but it's actually pretty quick to do this yourself... just enter the modmatrix and change anything that say "ModWheel" in the source to "FootPedal" instead.

Personally I'm lucky... My V-Synth GT allow me to choose what CC# any physical control send out via MIDI, so I can simply change the Pedal to also send CC01 for the ModWheel... I could even use a knob, a D-Beam or the XY-Pad on the GT for this...
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