I'm pretty sure, that the samples are NOT stored in this flash RAM at all... it is stored in a custom flash chip that also can playback the samples, made by another company, and that is the exact reason why user samples never made it... DSI relied on third party stuff that could not deliver the promised user samples in the end (plenty of info on this subject in this forum)... I'm pretty certain that IF user samples was to be possible, you would actually overwrite the factory ones, and that space is probably larger than 4MB ... besides... most of the samples are not that long, and they are mono... many do not even sound like they are the full 44.1KHz (otherwise they are very poorly sampled... which some of them also are as you can clearly hear noise in the tails of longer decaying sounds, and they also sound a bit dull)... so yes... I actually think that those samples could easily fit about 4MB... mono drumsamples this short do not take up that much space... that's my experience from editing percussion samples in the past for other sample players

I'd say that it's maybe possible to fit these samples in less than 4MB if it was done right.
besides, I do not see the samples as simple one-shot sounds of real percussion... if you wanted to use them "as is" you'd probably get rather disappointed... in my point of view, it's a not very modernly chosen set of percussion sounds... most are boring acoustic percussion, with a clear and very abrupt cut in their "tails", and many are the cliche sounds of a few vintage drummachines which are painstakingly boring to say the least... sounding almost like if they are samples taken from a late 80's early 90's digital drummachine... to me they are pretty much useless as stand alone samples... and with the single cycle samples from the VS being with wrong loop points in many of them, making them buzzy as hell, I'd call the quality of the samples way below average really.
So you would need to view these samples completely different... i see them as building blocks to help sculpt other sounds from them... "enhance them" so to speak... mangle them with some filter modulation... mix them with some synthesis transient magic... fade their ends in mixed with synthetic transients etc.... if you do this there are pretty many things usable to do with these samples, even the ones with wrong loop points (clicks/buzzing)... the secret with the Tempest I believe is to be creative with what you've got, instead of constantly thinking about what it cannot do (I did that mistake twice before).
Somehow I wish that at least DSI could fix the loop points somehow... but I know this will not happen... but it would have made the single cycle waveforms so much more useful with the integrated synthesizer part really... You can somewhat fix this by using the filter cutoff, but it needs to be about only halfway open to make this work, completely taking away the sounds brightness... perfect for more mellow synth sounds, but not very useful for anything else.