A friend of mine bought Prophet X a month ago and despite we both like some features (Dave Rossum's stereo filter, sonic character of the instrument, hardware design... ) we see some serious lack of features in the digital part. The whole synth idea obviously looks very promising, but unfinished and weak although the instrument claimed as the "breakthrough". We see the "sample playback + analog filter" conception just not innovative enough to call it the most ground-breaking evolution of the Prophet. So we want to find out if some updates planned and what is the future of the X project.
Taking into the account hardware specs of the synth are there plans to implement those functions in upcoming updates:
1) Warping or Time Machines on samples. At the moment there's no such a simple feature to let play samples at various pitches while keeping the sample length the same. Without warping it's impossible to work with phrases, also chords sounds dirty when the pitch varies from the original value. Without this, the sampler part looks just outdated.
2) Better crossfade on samples. There's no way to avoid clicking while working with very short sample parts. Some kind of fix needed.
3) What will be the functionality of the computer software which is coming in December? Is it only for sample transfer or more advanced function planned such as user waves, wavetables, drawing your own waves on the screen, spectral resynthesis from audio? Basically, is some kind of symbiosis of computer and synthesizer possible as part of X project (like it was realized in Fairlight 40 years ago for example )?
4) Any developments on granular synthesis implementation planned? At the moment there are no real granulator functions in X (even if you compare it with basic free plugins or iOS apps ).
5) Dave Rossum recently released Assimil8tor eurorack sampler module with really cool phase modulation, control over sample rate, bit depth, aliasing, and generally extensive sample manipulation and looping capabilities (for example - making LFO's out of samples and use them as mod source). Maybe it's a chance to improve X and invite Dave Rossum to work on X engine and share his inventions.
6) Yes, it's good to have 150GB of quality samples as a nice addition to the synthesis part, but the variety of instruments isn't so great (do we really need so many types of clarinets or pianos? There are other instruments and sample libraries which do this part better and what is also important - for less money ). So future sample packs plans look not so exciting.
What we want to see is a futuristic synthesizer with unique features rather than a hardware sample player with outdated specs. Strong digital sound design tools + great warm sounding Sequential analog part could be a winner on the market. At the moment, unfortunately, the competitor's products look more advanced.
In other words, please let us know what we should expect out of future developments of X? Any major updates planned or the synth concept is finished and won't change any longer?