If they did not include the original loop points, then how on earth would they be able to play a sustained sample? ... now I'm not familiar with the X as I do not have one yet, but if the loop points was only editable via the crude parameters of the X, then you would have a REALLY hard time setting the points for a seamless loop... even if it may search for the nearest zero-crossing... a perfect zero crossing is not a guarantee of a seamless loop at all... I've been doing looping of samples for over 25 years down to single sample levels, so i know this for a fact.
If the X include some sort of crossfading, that would not cut it anyway... a crossfade requires as many samples prior to the loop start, that will be mixed in just before the loop end to work, and this rarely makes a seamless loop because you are in essence mixing two waveforms in the crossover area, which would be the same as mixing two oscillators, if the sample was of a single oscillator waveform... it creates all kinds of dips in the volume, and the crossfading area is almost always hearable... it's just not good enough for my usage when it comes to seamless looping.
If the original loop points is not used when a sample instrument is selected, then the only way i see to create seamless loops would be to create the loop in the sample editor by replicating the waveform several times, and making the sample so darn long that the envelopes would have died out (the Amp Envelope) long before the end of the sample has been reached, and that would require some pretty long samples, especially because the higher pitches will play faster thru the sample (the famous chipmunk effect of samplers).
I would find it really strange if original loops was not supported because this IS a sound designers sampling synthesizer afteral... it is meant to be taking chunks of audio material and mess around with it in creative ways, not just being a simple workstation playback device, and one of the most interesting aspects of this synth (to me) is that I want to be able to playback any looped snippet of audio that is perfectly looped, and use it as an oscillator building block... and in such a loop, there CANNOT be clicks, pops or ugly cross fades in my opinion... besides I really do not see why it should not be possible to support the original loop points... it should be one of the most simple playback methods... it's not like I'm requireing time stretching or formant shifting or anything, just plain old sample loop points like samplers has been able to since they even started to appear on the market in the 80's!
...and I can easily predict, that if this is not possible when the user sample support is released, that DSI will get pretty many complaints about this... this is something that most people would find mandatory functionality.
The crude settings of the parameters in the engine is fine... in fact i like that idea as I stated earlier for many reasons, and i can certainly see that it's cool that loop points set when you want to get down to granular stuff is automatically fixing the pitch to scale is absolutely cool... I'm not trying to say that this is stupid... I'm just saying, that there should be an option in the looping parameters, to allow you to use either the engine settings, or the original loop points... that way everyone will be happy... including me
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