Yep, that's all right!
But before, it wasn't necessary to press 'Shift' in order to change the name of the pad. The pad name changed when I turned the 3rd knob to select a new folder. Was very convenient that way because I didn't have to go and press Shift and turn the knob in order to change the pad name after I had selected the folder I wanted.
Adding the SHIFT function in this case actually solved a number of paradoxes, fixed several bugs, and greatly simplified the process of selecting sounds and naming pads in general.
In the original operating system, the functionality of the encoders themselves would change depending on what
order you used them in: i.e. selecting a pad name with encoder
3 first would in turn
fix encoder
4 to a certain sound folder, which could then
not be changed without a hassle; whereas auditioning sounds with encoder
4 first would automatically change the pad name, after which the pad could no longer be
renamed because encoder
3's functionality would change from "pad name" to "sound folder"... So if you wanted to rename the pad after choosing a sound, you would have to first select a different pad, then return to the old pad to effectively
reset the functionality of encoder
3. Not to mention, if you used the "revert sound" function, the pad name would also revert to its previous designation.
Sound confusing? It was!
So literally every time you wanted to audition a new sound, the pad name would inadvertently change (whether you wanted it to or not), and you would have to go through that entire process, again and again, in order to change it back.
And there are a number of paradoxes with a system like that, because the pad names have to be
automatically correlated with their respective sound folders in order for it to work; however, there are more pad names (all the percussion names for instance) than there are sound folders, and there are sound folders (like User 1-4, Misc., etc.) for which there are no pad names, and pad names (like Synth) for which there are no sound folders... So what's one to do, have the Tempest indiscriminately name every single pad that may or may not contain a percussion sound with the same generic name, and then tax the user with the long-winded process of renaming them all after the fact, only to have your efforts undone every time you change your mind or hit "revert"? Not ideal, to say the least!
In the end, the solution was to make each of the three encoder functions completely autonomous. That's why encoder
3 now defaults to "sound folder", while encoder
4 remains fixed to "sound type" (which are the two functions you absolutely need when auditioning sounds). And you can name or rename the pad, at any time, by simply holding the SHIFT button and turning encoder
3, which is now completely independent of the sound-auditioning process. It doesn't get any more logical or elegant than that. It's just different from what you've grown used to is all. Trust me, it's way better this way, and once you've adapted, I'm sure you'll agree (wink).
Anyway, I hope that clears things up.
Cheers!