i couldn't see anything about this on the tips thread, but yes, the mod matrix is DEFINITELY essential is making what i would consider a tight slamming kick drum. or at least, to get the most out of the envelopes.
can't see any "noisy little bugger" tips... or recipesas for the inconsistency tips, been using them since i got the Tempest.It's just the first synth where i've had to spend ages in a mod matrix to get a decent envelope shape.
Quote from: onesnzeros on April 19, 2017, 10:07:54 PMQuote from: AdamXAudio on April 19, 2017, 05:00:01 PMQuote from: onesnzeros on April 19, 2017, 03:53:31 PMQuote from: muleskinner on April 19, 2017, 02:41:16 PMQuote from: onesnzerosbut i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.I guess this is true in the analogue domain - I only own two other analogue synths and neither offer an analogue sine so I couldn't really comment! But what I'm getting at is, if you're filtering the triangle wave to get as close as possible to a sine wave then it's worth trying the digital sine for the body of the kick. You can still get an effective slow pitch drop on this whilst freeing up the filter and analogue oscs for the attack (or anything else). It shouldn't be discounted just because it's digital.no i'm not discounting it because it's digital, i'm discounting it because it sounds not so good. but i'm coming to see more and more, it's because of the envelopes. The envelopes on the Tempest just kinda suck. Especially for a percussion synthesiser. I'm strongly thinking of selling the Tempest. Every time i use it now i get this persisting apparition of Dave Smith's smug head and it's making me more and more uncomfortable.From what I've found, you need to bend the envelopes in the mod matrix to make them really snap for kick drums the right way. I've been A/Bing making kick drums on the Tempest with other hardware and software that I usually design kicks on, and I've found that to get the results I'm used to hearing I need to bend the Tempest's pitch/filter decay by an amount of +30.ok i'll try that... you mean source = Osc pitch and Destination = pitch envelope? by a value of 30??cheersI'd also advice you to check out the tricks&tips topic. Bending the envelope sis one of the more basic tricks. I think it's even in the manual... env as source modulating its own decay.Also using peak of the envelopes can make a lot of difference in getting booming, punchy kicks and what not.
Quote from: AdamXAudio on April 19, 2017, 05:00:01 PMQuote from: onesnzeros on April 19, 2017, 03:53:31 PMQuote from: muleskinner on April 19, 2017, 02:41:16 PMQuote from: onesnzerosbut i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.I guess this is true in the analogue domain - I only own two other analogue synths and neither offer an analogue sine so I couldn't really comment! But what I'm getting at is, if you're filtering the triangle wave to get as close as possible to a sine wave then it's worth trying the digital sine for the body of the kick. You can still get an effective slow pitch drop on this whilst freeing up the filter and analogue oscs for the attack (or anything else). It shouldn't be discounted just because it's digital.no i'm not discounting it because it's digital, i'm discounting it because it sounds not so good. but i'm coming to see more and more, it's because of the envelopes. The envelopes on the Tempest just kinda suck. Especially for a percussion synthesiser. I'm strongly thinking of selling the Tempest. Every time i use it now i get this persisting apparition of Dave Smith's smug head and it's making me more and more uncomfortable.From what I've found, you need to bend the envelopes in the mod matrix to make them really snap for kick drums the right way. I've been A/Bing making kick drums on the Tempest with other hardware and software that I usually design kicks on, and I've found that to get the results I'm used to hearing I need to bend the Tempest's pitch/filter decay by an amount of +30.ok i'll try that... you mean source = Osc pitch and Destination = pitch envelope? by a value of 30??cheers
Quote from: onesnzeros on April 19, 2017, 03:53:31 PMQuote from: muleskinner on April 19, 2017, 02:41:16 PMQuote from: onesnzerosbut i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.I guess this is true in the analogue domain - I only own two other analogue synths and neither offer an analogue sine so I couldn't really comment! But what I'm getting at is, if you're filtering the triangle wave to get as close as possible to a sine wave then it's worth trying the digital sine for the body of the kick. You can still get an effective slow pitch drop on this whilst freeing up the filter and analogue oscs for the attack (or anything else). It shouldn't be discounted just because it's digital.no i'm not discounting it because it's digital, i'm discounting it because it sounds not so good. but i'm coming to see more and more, it's because of the envelopes. The envelopes on the Tempest just kinda suck. Especially for a percussion synthesiser. I'm strongly thinking of selling the Tempest. Every time i use it now i get this persisting apparition of Dave Smith's smug head and it's making me more and more uncomfortable.From what I've found, you need to bend the envelopes in the mod matrix to make them really snap for kick drums the right way. I've been A/Bing making kick drums on the Tempest with other hardware and software that I usually design kicks on, and I've found that to get the results I'm used to hearing I need to bend the Tempest's pitch/filter decay by an amount of +30.
Quote from: muleskinner on April 19, 2017, 02:41:16 PMQuote from: onesnzerosbut i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.I guess this is true in the analogue domain - I only own two other analogue synths and neither offer an analogue sine so I couldn't really comment! But what I'm getting at is, if you're filtering the triangle wave to get as close as possible to a sine wave then it's worth trying the digital sine for the body of the kick. You can still get an effective slow pitch drop on this whilst freeing up the filter and analogue oscs for the attack (or anything else). It shouldn't be discounted just because it's digital.no i'm not discounting it because it's digital, i'm discounting it because it sounds not so good. but i'm coming to see more and more, it's because of the envelopes. The envelopes on the Tempest just kinda suck. Especially for a percussion synthesiser. I'm strongly thinking of selling the Tempest. Every time i use it now i get this persisting apparition of Dave Smith's smug head and it's making me more and more uncomfortable.
Quote from: onesnzerosbut i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.I guess this is true in the analogue domain - I only own two other analogue synths and neither offer an analogue sine so I couldn't really comment! But what I'm getting at is, if you're filtering the triangle wave to get as close as possible to a sine wave then it's worth trying the digital sine for the body of the kick. You can still get an effective slow pitch drop on this whilst freeing up the filter and analogue oscs for the attack (or anything else). It shouldn't be discounted just because it's digital.
but i'm not sure i believe "a sine wave is a sine wave" though.on synths, a "sine wave" is rarely a sine wave.
Alright, that is True For me it's the omission of more dotted lfo sync options.
I use the sliders so one controls decay and one a mod matrix amount controlling amp - ampdec so the envelopes tighten and things like this as I mess with the decay it works on snares really well with that noise source getting clamped down harder as I open up the decay. I haven't tried it on a kick yet but I'm sure it will work!
I never thought about a mod screen lock. That would be awesome...I know...dev stopped on new features. A+ for cool feature though;)