I just read a very interesting article about Dolby Atmos which describes the incredible quality of REM's "Automatic for the people", completely re-mixed and mastered for a three dimensional sound field. I can imagine there is something fascinating about building a synthesizer that is capable of generating sound that can be positioned in a three dimensional space......
Thanks for that info! Automatic for the People just might be my favorite album ever. Atmos seems like it's designed for the cinema, so I'm not sure how I'd hear it at home. But, you know, I'd totally pay twelve bucks to sit in a dark movie theater and listen to Automatic for the People.
No, it is not designed just for cinema. Atmos is designed to give sound mixers/masterers and creators more control over placing of instruments / events in a 3D sound field (spatial audio). I understand it introduces the concept of "object oriented" sound tracks. Where embedded with the audio information there is meta data that describes how the sound should be processed and placed in a 3D space. This ensures that audio processors in effect units and amplifiers have exact information where each track/instrument should be placed. Then it solely depends on the sophistication of the speaker setup how well this is translated to real life.
Apparently the modern versions of the XBox console can process Dolby Atmos and do some trickery so you can experience it over (normal) stereo headphones. I looked up the original Ars Technica article:
https://arstechnica.com/gaming/2017/11/spatial-audio-is-the-most-exciting-thing-to-happen-to-pop-music-since-stereo/Recently I got hold of a second hand Evolver desktop . It is very interesting how the pairs of oscillators are assigned to each stereo channel and how you can switch from mono to small and wide field stereo imaging. I don't think it should be very difficult, more like a natural progression, for DSI to design an Evolver / P12 kind of synthesizer that uses Atmos technology and together with a compatible processor / amplifier create soundscapes where each oscillator can be positioned in exact locations in a (virtual) 3D room.
Apparently because of the 3D space Dolby Atmos provides, in stead of the "2D" stereo spacing, the mixing of instruments can become easier as you can position them spatially in three dimensions so they are not in each other's way.
Just writing this down gets me excited and very interested about an instrument like this. How about it DSI: next synthesizer with Dolby Atmos capabilities (as well as stereo of course)?