The Official Sequential/Oberheim Forum

SEQUENTIAL/DSI => Pro 3 => Topic started by: guyaguy on July 05, 2021, 10:53:31 AM

Title: OS 1.2 with Patch Morphing!
Post by: guyaguy on July 05, 2021, 10:53:31 AM
Available Friday! This thing has become unstoppable--as has the Sequential team!

Quote
July 5-9 is Pro 3 week! Each day this week we’re celebrating our most powerful, great-sounding, and versatile mono/paraphonic synth with videos, demos, new features and free downloads!

Here’s what we have in store for you:

Monday
Julian (J3PO) Pollack begins a 3-part YouTube series covering the Pro 3.
VIDEO 1: The Pro 3 Sound – VCOs, Wavetables, and 3 Filters

Tuesday
Julian (J3PO) Pollack continues his 3-part YouTube series covering the Pro 3.
VIDEO 2: A Deeper Dive – Tuned Feedback, Mod Matrix, and Effects

Wednesday
Julian (J3PO) Pollack continues his 3-part YouTube series covering the Pro 3.
VIDEO 3: The Pro 3 Sequencer

Thursday
32 New Wavetables and 128 New Presets!
Free Download from Sequential Site
- 32 free custom wavetables
- 128 free custom programs featuring the new wavetables

Friday
OS 1.2 with Patch Morphing!
Free Download from the Sequential Forum
VIDEO 4: J3PO Patch Morph demo
Title: Re: OS 1.2 with Patch Morphing!
Post by: korfu on July 05, 2021, 12:24:51 PM
I’m excited for the new wavetables, but I’m not sure what Sequential means by Patch Morphing. I wonder if it’s going to be like grouping the entire modmatrix to the mod wheel or something?
Title: Re: OS 1.2 with Patch Morphing!
Post by: guyaguy on July 05, 2021, 03:44:40 PM
I’m excited for the new wavetables, but I’m not sure what Sequential means by Patch Morphing. I wonder if it’s going to be like grouping the entire modmatrix to the mod wheel or something?
Pym hinted a while back that he was working on patch changing in the sequence. Not sure if this includes that. But I imagine it will be similar to morphing in the PolyBrute and VSTs where most of the parameters morph from one patch to another--like going from a gong sound to an ethereal string patch. I imagine there will be some limits to what can morph--like effect type or filter type. We'll see on Friday!
Title: Re: OS 1.2 with Patch Morphing!
Post by: Wavtekt on July 05, 2021, 04:48:36 PM
Hmm ... sounds interesting ... seems we can get a even wider sound palette out of it.

Looking forward to the patch morphing feature and modulate it even further with Eurorack.
Title: Re: OS 1.2 with Patch Morphing!
Post by: chysn on July 05, 2021, 06:12:57 PM
Exciting stuff! I have various speculations and fantasies about what patch morphing might be, but I guess I just wait and see.
Title: Re: OS 1.2 with Patch Morphing!
Post by: LoboLives on July 05, 2021, 07:30:51 PM
Personally I'd still like to see wave sequencing in an update. Just the ability to select a Wavetable number per sequencer step would make for some really interesting tonal possibilities.
Title: Re: OS 1.2 with Patch Morphing!
Post by: unease on July 05, 2021, 11:50:09 PM
Personally I'd still like to see wave sequencing in an update. Just the ability to select a Wavetable number per sequencer step would make for some really interesting tonal possibilities.

When Pym described what he was experimenting with, it sounded like you would be able to do those kind of things - like switching between completely different sounds per sequencer step. He said he had found a way to switch patches really fast and smoothly and that this would enable a lot of cool things  :)
Title: Re: OS 1.2 with Patch Morphing!
Post by: Lui007 on July 06, 2021, 06:41:02 AM
Patch morfing sounds great! Cool
Title: Re: OS 1.2 with Patch Morphing!
Post by: ShapeofShadows on July 06, 2021, 11:23:00 AM
Well this is exciting. I just recently bought a Pro 3 and I'm just really getting myself used to it.  Love it , really curious and excited to see/hear what patch morphing will be like!
Title: Re: OS 1.2 with Patch Morphing!
Post by: Wavtekt on July 09, 2021, 09:10:50 AM
hmm ... just tried the patch morphing feature. Not as fun as I thought, since the morph source is restricted to manual controls like slider and mod wheel. More of a performance function in mind. Morphing the oscillators and envelopes are fun nonetheless.

I tried to fiddle around the mod matrix and tried whether I can use CV instead for automation, seems can't. I guess patching the pedal input with 0-5v CV is the only solution right now then.
Title: Re: OS 1.2 with Patch Morphing!
Post by: LoboLives on July 09, 2021, 10:13:57 AM
Would have been nice to add crossfade between two patches across the keybed.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Pym on July 09, 2021, 10:24:37 AM
So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first

Would have been nice to add crossfade between two patches across the keybed.
Title: Re: OS 1.2 with Patch Morphing!
Post by: chysn on July 09, 2021, 10:27:19 AM
Some pairs of patches morph better than others do, there's no question about that. The greatest value will come when we design patches specifically as "morph" patches and complementary "morph target" patches , in much the same way that we consciously design "paraphonic" patches now.

Note that you can automate morphing in the sequencer using Velocity as the morph source.
Title: Re: OS 1.2 with Patch Morphing!
Post by: LoboLives on July 09, 2021, 02:49:30 PM
So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first

Would have been nice to add crossfade between two patches across the keybed.

Wow! That be wild to have it essentially be bi timbral and have the sequence controlling one patch while you play over with another, although I'm not sure how that would work.

Any possibility of having each oscillator run through a separate filter? Just thinking of the sequencer, that might add some wild tonal possibilities.

Speaking of, is there a way yet to dial in how much of the filter frequency effects each oscillator? I'm thinking of the Wavetables, it might be cool to have the filter a bit more open on them and a bit more closed on the VCOs to add different harmonic content....sort of like the filter bypass for samples in the PX.
Title: Re: OS 1.2 with Patch Morphing!
Post by: chysn on July 09, 2021, 03:09:46 PM
I love the patch morphing so much. If you find the right two patches, it's like magic.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Pym on July 09, 2021, 04:16:48 PM
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...

I love the patch morphing so much. If you find the right two patches, it's like magic.
Title: Re: OS 1.2 with Patch Morphing!
Post by: LoboLives on July 09, 2021, 04:48:41 PM
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...

I love the patch morphing so much. If you find the right two patches, it's like magic.

*****PRAYS OF A VCO/Wavetable poly synth coming soon*******
Title: Re: OS 1.2 with Patch Morphing!
Post by: creativespiral on July 09, 2021, 05:31:49 PM
Excellent!  Planning to update tonight or tomorrow.  Is there another file? - A "panel.syx" update that goes with this new OS version?   In the instructions/addendum it mentions that, and I just see the one downloadable sysex file in the Beta thread currently. 

* Pro 3 OS 1.2 Manual Addendum.pdf (309.77 kB - downloaded 127 times.)
* pro3_Main_v1.2.0.2.syx (704.08 kB - downloaded 4 times.)


IMPORTANT
There are two parts to the OS update — the Core OS and the Panel OS. Do not
attempt to send both of these at the same time or you may “brick” (disable) your
Pro 3. Instead, send the Core OS first, then, once it completes writing to the
synth, restart the Pro 3. Then send the Panel OS, and once it completes writing,
restart again.
Title: Re: OS 1.2 with Patch Morphing!
Post by: chysn on July 09, 2021, 10:36:50 PM
Is there another file? - A "panel.syx" update that goes with this new OS version?

No, there's just the one file to send.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Gabriel on July 10, 2021, 01:57:39 AM
Is there another file? - A "panel.syx" update that goes with this new OS version?

No, there's just the one file to send.

Hi guys, This is pretty confusing. Only one file to send but what about the two they say need to be sent separately? Really don't want to brick my pro 3 and now its the weekend so can't email them, A little unclear and confusing. Have you done yours with just one file and it's all good?

Regards Gabriel
Title: Re: OS 1.2 with Patch Morphing!
Post by: Gabriel on July 10, 2021, 02:13:25 AM
Please and CV to morph, oh my god this would make me happy.
Title: Re: OS 1.2 with Patch Morphing!
Post by: creativespiral on July 10, 2021, 10:19:30 AM
Is there another file? - A "panel.syx" update that goes with this new OS version?

No, there's just the one file to send.

Thanks @Chysn. 

Probably just left the text from a previous version of update instructions.   That should be updated in the PDF, and actually, the latest Panel.syx should be posted and pinned in a separate thread maybe, with an indication as to what version O.S. is should be updated with. 

Title: Re: OS 1.2 with Patch Morphing!
Post by: Beethree on July 11, 2021, 09:28:50 AM
So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first

Would have been nice to add crossfade between two patches across the keybed.

I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?
Title: Re: OS 1.2 with Patch Morphing!
Post by: chysn on July 11, 2021, 09:38:40 AM
So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first

Would have been nice to add crossfade between two patches across the keybed.

I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?

Yeah, that's the request.

I expect there was some barrier to making Morph Amount an actual modulation destination?
Title: Re: OS 1.2 with Patch Morphing!
Post by: ToyKeeper on July 11, 2021, 11:50:17 AM
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Mission accomplished.  This update is incredible.  Instead of having 1024 patches, now it basically has 1024*1024.  It dramatically expanded the sound in a way which is simple and easy to use.  Sure, some combinations sound bad, but every patch I've tried so far has had at least a few morphs which sounded fantastic.

If there is a downside, it's that I find myself wanting to just endlessly try all the combinations instead of getting work done.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Beethree on July 11, 2021, 12:26:34 PM
So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first

Would have been nice to add crossfade between two patches across the keybed.

I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?

Yeah, that's the request.

I expect there was some barrier to making Morph Amount an actual modulation destination?

Oops....yeah, not a mod source. I see that now that I am installed. Stricken from the record!!!!!
Title: Re: OS 1.2 with Patch Morphing!
Post by: Pym on July 11, 2021, 03:54:16 PM
Awesome! I have so many more ideas for the future along these lines... kinda obsessed now. Fun features. Fun fun fun. That's the key  :)

Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Mission accomplished.  This update is incredible.  Instead of having 1024 patches, now it basically has 1024*1024.  It dramatically expanded the sound in a way which is simple and easy to use.  Sure, some combinations sound bad, but every patch I've tried so far has had at least a few morphs which sounded fantastic.

If there is a downside, it's that I find myself wanting to just endlessly try all the combinations instead of getting work done.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Quatschmacher on July 11, 2021, 11:07:02 PM
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...

I love the patch morphing so much. If you find the right two patches, it's like magic.

Still wondering whether “take 5” is a 5-way morphing synth, with a Morphée-style controller; x-y axis morphs four ways like the Prophet VS and Z axis then morphs to a fifth (or Z morphs between two whole presets (each with its own 4-way configuration) like on the new Pro 3 OS). That would be wild.
Title: Re: OS 1.2 with Patch Morphing!
Post by: unease on July 12, 2021, 02:22:13 AM
Thanks Pym for these new features, it will be fun to explore!
Title: Re: OS 1.2 with Patch Morphing!
Post by: LoboLives on July 12, 2021, 05:27:43 AM
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience

Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...

I love the patch morphing so much. If you find the right two patches, it's like magic.

Still wondering whether “take 5” is a 5-way morphing synth, with a Morphée-style controller; x-y axis morphs four ways like the Prophet VS and Z axis then morphs to a fifth (or Z morphs between two whole presets (each with its own 4-way configuration) like on the new Pro 3 OS). That would be wild.

Please don't get my hopes up.
Title: Re: OS 1.2 with Patch Morphing!
Post by: Moho on July 12, 2021, 08:36:28 AM
Thanks Pym for these new features, it will be fun to explore!

I'd like to second that and add extra thanks for the super quick update to remove the clicks  8)
Title: Re: OS 1.2 with Patch Morphing!
Post by: Moho on July 12, 2021, 08:43:22 AM
Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
Title: Re: OS 1.2 with Patch Morphing!
Post by: Pym on July 12, 2021, 11:34:29 AM
That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet

Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
Title: Re: OS 1.2 with Patch Morphing!
Post by: composerjk on July 12, 2021, 11:53:24 AM
That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet

Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?

Seems like an option in Global > Commands to Write Morphed could be okay. Or, perhaps, when selecting the Write button, use one of the Soft Buttons as a Toggle between Write Patch and Write Morphed.

I also made this feature request as part of a set of bug reports this weekend. :) Great work, Chris! Quite a fun feature to explore.
Title: Re: OS 1.2 with Patch Morphing!
Post by: rasseru on July 14, 2021, 04:16:27 AM
That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet

Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?

Oh Pym, if you can do this somehow it would be really cool

either make it a mod destination so we can just save a DC offset at the intended morph point
make the touch strip latched & saveable
Snapshot-save the current state

The morph function on the JP8000 was so good for finding a sweet spot but you could never save that with the patch, it was always something that would have made it so much better
Title: Re: OS 1.2 with Patch Morphing!
Post by: rasseru on July 30, 2021, 01:53:49 AM
Not in there yet

Any barriers to having morph as a mod destination?   It would solve a few problems, being able to save as a patch with DC offset setting the value and also - this needs to be able to be controlled by an AUX envelope or LFO so much
Title: Re: OS 1.2 with Patch Morphing!
Post by: Enshroud on January 11, 2022, 06:15:09 PM
I’m curious if patch morphing is in the works for any other sequential synths?