The Official Sequential/Oberheim Forum
SEQUENTIAL/DSI => Pro 3 => Topic started by: guyaguy on July 05, 2021, 10:53:31 AM
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Available Friday! This thing has become unstoppable--as has the Sequential team!
July 5-9 is Pro 3 week! Each day this week we’re celebrating our most powerful, great-sounding, and versatile mono/paraphonic synth with videos, demos, new features and free downloads!
Here’s what we have in store for you:
Monday
Julian (J3PO) Pollack begins a 3-part YouTube series covering the Pro 3.
VIDEO 1: The Pro 3 Sound – VCOs, Wavetables, and 3 Filters
Tuesday
Julian (J3PO) Pollack continues his 3-part YouTube series covering the Pro 3.
VIDEO 2: A Deeper Dive – Tuned Feedback, Mod Matrix, and Effects
Wednesday
Julian (J3PO) Pollack continues his 3-part YouTube series covering the Pro 3.
VIDEO 3: The Pro 3 Sequencer
Thursday
32 New Wavetables and 128 New Presets!
Free Download from Sequential Site
- 32 free custom wavetables
- 128 free custom programs featuring the new wavetables
Friday
OS 1.2 with Patch Morphing!
Free Download from the Sequential Forum
VIDEO 4: J3PO Patch Morph demo
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I’m excited for the new wavetables, but I’m not sure what Sequential means by Patch Morphing. I wonder if it’s going to be like grouping the entire modmatrix to the mod wheel or something?
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I’m excited for the new wavetables, but I’m not sure what Sequential means by Patch Morphing. I wonder if it’s going to be like grouping the entire modmatrix to the mod wheel or something?
Pym hinted a while back that he was working on patch changing in the sequence. Not sure if this includes that. But I imagine it will be similar to morphing in the PolyBrute and VSTs where most of the parameters morph from one patch to another--like going from a gong sound to an ethereal string patch. I imagine there will be some limits to what can morph--like effect type or filter type. We'll see on Friday!
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Hmm ... sounds interesting ... seems we can get a even wider sound palette out of it.
Looking forward to the patch morphing feature and modulate it even further with Eurorack.
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Exciting stuff! I have various speculations and fantasies about what patch morphing might be, but I guess I just wait and see.
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Personally I'd still like to see wave sequencing in an update. Just the ability to select a Wavetable number per sequencer step would make for some really interesting tonal possibilities.
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Personally I'd still like to see wave sequencing in an update. Just the ability to select a Wavetable number per sequencer step would make for some really interesting tonal possibilities.
When Pym described what he was experimenting with, it sounded like you would be able to do those kind of things - like switching between completely different sounds per sequencer step. He said he had found a way to switch patches really fast and smoothly and that this would enable a lot of cool things :)
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Patch morfing sounds great! Cool
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Well this is exciting. I just recently bought a Pro 3 and I'm just really getting myself used to it. Love it , really curious and excited to see/hear what patch morphing will be like!
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hmm ... just tried the patch morphing feature. Not as fun as I thought, since the morph source is restricted to manual controls like slider and mod wheel. More of a performance function in mind. Morphing the oscillators and envelopes are fun nonetheless.
I tried to fiddle around the mod matrix and tried whether I can use CV instead for automation, seems can't. I guess patching the pedal input with 0-5v CV is the only solution right now then.
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Would have been nice to add crossfade between two patches across the keybed.
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So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first
Would have been nice to add crossfade between two patches across the keybed.
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Some pairs of patches morph better than others do, there's no question about that. The greatest value will come when we design patches specifically as "morph" patches and complementary "morph target" patches , in much the same way that we consciously design "paraphonic" patches now.
Note that you can automate morphing in the sequencer using Velocity as the morph source.
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So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first
Would have been nice to add crossfade between two patches across the keybed.
Wow! That be wild to have it essentially be bi timbral and have the sequence controlling one patch while you play over with another, although I'm not sure how that would work.
Any possibility of having each oscillator run through a separate filter? Just thinking of the sequencer, that might add some wild tonal possibilities.
Speaking of, is there a way yet to dial in how much of the filter frequency effects each oscillator? I'm thinking of the Wavetables, it might be cool to have the filter a bit more open on them and a bit more closed on the VCOs to add different harmonic content....sort of like the filter bypass for samples in the PX.
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I love the patch morphing so much. If you find the right two patches, it's like magic.
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Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...
I love the patch morphing so much. If you find the right two patches, it's like magic.
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Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...
I love the patch morphing so much. If you find the right two patches, it's like magic.
*****PRAYS OF A VCO/Wavetable poly synth coming soon*******
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Excellent! Planning to update tonight or tomorrow. Is there another file? - A "panel.syx" update that goes with this new OS version? In the instructions/addendum it mentions that, and I just see the one downloadable sysex file in the Beta thread currently.
* Pro 3 OS 1.2 Manual Addendum.pdf (309.77 kB - downloaded 127 times.)
* pro3_Main_v1.2.0.2.syx (704.08 kB - downloaded 4 times.)
IMPORTANT
There are two parts to the OS update — the Core OS and the Panel OS. Do not
attempt to send both of these at the same time or you may “brick” (disable) your
Pro 3. Instead, send the Core OS first, then, once it completes writing to the
synth, restart the Pro 3. Then send the Panel OS, and once it completes writing,
restart again.
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Is there another file? - A "panel.syx" update that goes with this new OS version?
No, there's just the one file to send.
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Is there another file? - A "panel.syx" update that goes with this new OS version?
No, there's just the one file to send.
Hi guys, This is pretty confusing. Only one file to send but what about the two they say need to be sent separately? Really don't want to brick my pro 3 and now its the weekend so can't email them, A little unclear and confusing. Have you done yours with just one file and it's all good?
Regards Gabriel
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Please and CV to morph, oh my god this would make me happy.
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Is there another file? - A "panel.syx" update that goes with this new OS version?
No, there's just the one file to send.
Thanks @Chysn.
Probably just left the text from a previous version of update instructions. That should be updated in the PDF, and actually, the latest Panel.syx should be posted and pinned in a separate thread maybe, with an indication as to what version O.S. is should be updated with.
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So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first
Would have been nice to add crossfade between two patches across the keybed.
I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?
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So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first
Would have been nice to add crossfade between two patches across the keybed.
I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?
Yeah, that's the request.
I expect there was some barrier to making Morph Amount an actual modulation destination?
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Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Mission accomplished. This update is incredible. Instead of having 1024 patches, now it basically has 1024*1024. It dramatically expanded the sound in a way which is simple and easy to use. Sure, some combinations sound bad, but every patch I've tried so far has had at least a few morphs which sounded fantastic.
If there is a downside, it's that I find myself wanting to just endlessly try all the combinations instead of getting work done.
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So that was actually working but we hadn’t figured out the specifics. We may add it later, haven’t decided, there’s a design problem that needs to be solved first
Would have been nice to add crossfade between two patches across the keybed.
I am just loading the new OS as we speak, so quite likely I am missing something, but wouldn't using key# accomplish that?
Yeah, that's the request.
I expect there was some barrier to making Morph Amount an actual modulation destination?
Oops....yeah, not a mod source. I see that now that I am installed. Stricken from the record!!!!!
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Awesome! I have so many more ideas for the future along these lines... kinda obsessed now. Fun features. Fun fun fun. That's the key :)
Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Mission accomplished. This update is incredible. Instead of having 1024 patches, now it basically has 1024*1024. It dramatically expanded the sound in a way which is simple and easy to use. Sure, some combinations sound bad, but every patch I've tried so far has had at least a few morphs which sounded fantastic.
If there is a downside, it's that I find myself wanting to just endlessly try all the combinations instead of getting work done.
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Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...
I love the patch morphing so much. If you find the right two patches, it's like magic.
Still wondering whether “take 5” is a 5-way morphing synth, with a Morphée-style controller; x-y axis morphs four ways like the Prophet VS and Z axis then morphs to a fifth (or Z morphs between two whole presets (each with its own 4-way configuration) like on the new Pro 3 OS). That would be wild.
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Thanks Pym for these new features, it will be fun to explore!
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Yes! That's what I intended there... make it super easy to scroll through and play with options that have a huge and FUN change to your experience
Maybe not on the Pro3 but this sets the stage for some really, really crazy stuff soon...
I love the patch morphing so much. If you find the right two patches, it's like magic.
Still wondering whether “take 5” is a 5-way morphing synth, with a Morphée-style controller; x-y axis morphs four ways like the Prophet VS and Z axis then morphs to a fifth (or Z morphs between two whole presets (each with its own 4-way configuration) like on the new Pro 3 OS). That would be wild.
Please don't get my hopes up.
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Thanks Pym for these new features, it will be fun to explore!
I'd like to second that and add extra thanks for the super quick update to remove the clicks 8)
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Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
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That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet
Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
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That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet
Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
Seems like an option in Global > Commands to Write Morphed could be okay. Or, perhaps, when selecting the Write button, use one of the Soft Buttons as a Toggle between Write Patch and Write Morphed.
I also made this feature request as part of a set of bug reports this weekend. :) Great work, Chris! Quite a fun feature to explore.
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That's something I'd like to add but I haven't decided on the best way to do the interface, it's a bit tricky. Not in there yet
Is there any way (or could it be added) to save the settings of any sweet spots you find as a patch?
Oh Pym, if you can do this somehow it would be really cool
either make it a mod destination so we can just save a DC offset at the intended morph point
make the touch strip latched & saveable
Snapshot-save the current state
The morph function on the JP8000 was so good for finding a sweet spot but you could never save that with the patch, it was always something that would have made it so much better
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Not in there yet
Any barriers to having morph as a mod destination? It would solve a few problems, being able to save as a patch with DC offset setting the value and also - this needs to be able to be controlled by an AUX envelope or LFO so much
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I’m curious if patch morphing is in the works for any other sequential synths?